The theme is gangsters.
The winner is the one who gathers strong friends in the family.
The number of high-ranked friends will gradually increase.
The special abilities of each group are also gang-like, and the theme and system match well.
It's a short game, but it's a satisfying game to play.
At first, you have 4 "0 cards" in your hand.
The player takes a card from the cards lined up on the table.（The Streets）
0 is free.
If you play two cards of the same color with the same number, you can get a card of the same color with the next higher number.
At that time, one of the played cards will be returned to you.
Two players repeat this in order, and the game ends when the deck runs out twice.
Count the victory points (written at the bottom) of the cards you have got so far.
Each color group has special abilities.
You can use it by playing that card before the card acquisition phase.
The yellow team "The Brutes" is a martial arts group.
When used, it lowers the level of the card you are trying to take.
The blue team "The Accountants" is good at gathering information and communicating.
If you use it, the cards you have already played will be returned.
The green team "The Mercenaries" is a mercenary who does everything.
It can be used as a small number of cards of any color.
The red team "La Famiglia" is prestigious.
There are no special abilities, but the victory points are high.
There is no game I would like to see that pro player's game as much as this game.
Anyway, although it has simple cards and rules, there are various play patterns.
I don't know the correct answer to play and how to win no matter how many times I play.
I always play this while thinking "Is my way of playing correct?"
Still, it's strangely interesting.
Behind the scenes of the visible situation during the game, invisible hidden parameters are secretly piled up, which determines the win or lose. I feel like that.
This confusing feeling of "which is superior and what is the correct answer" is similar to what I feel when playing "Power Grid". This is also a game designed by Friedemann Friese.
When playing "Power Grid", the player whom I thought "He must be just worst …by far …" sometimes wins last.
Friedemann Friese is a designer who has a good sense of creating such hidden parameters
Every time I play this, I somehow understand that it is better to do this next time.
For the time being, it seems that when I take the middle level card of the green team in the early stages, I am raising the hidden parameters considerably …
How is it?
I would like to see the top level player's game with commentary.
This is a recommended two-player game that you will want to play again and again.