Where to Buy Board Games in Tokyo

Welcome to Japan!

In this page, I‘ll show you where to get board games in Tokyo.

You don’t have to worry about language.

Many multi-lingual version board games with attached Japanese manual are sold in Japan.

Since the release time is different in Japan, you may get a rare game.

Let’s check!


Akihabara, the sanctuary of subculture. Not only NES and Super Nintendo retro games and character figures, but also board games are available.

Surugaya Akihabara (Trading card & Board Game)

Where to Buy Board Games in Tokyo

It is on the second floor of a building located on a side road from Chuo-dori, which is a main street.
You can get used games as well as new games here.
Please note that there are many Surugaya in Akihabara.
Go to a trading card & board game store.

Address : 3-15-4 Sotokanda, Chiyoda-ku, Tokyo 2nd floor
Phone number : 03-3258-7096
Business hours :Mon-Thu: 10: 00-21: 00
Fridays, Saturdays, Sundays, and holidays: 9: 00-21: 00

Yellow Submarine Akihabara RPG Shop

Where to Buy Board Games in Tokyo

There are several Yellow Submarine stores in Akihabara.
You can also get used items here. There is also an hourly play space.

Address : 1-11-5 Sotokanda, Chiyoda-ku, Tokyo 101-0021 Akihabara Super Building 8F
Phone number : 03-5297-5402
Business hours : Mon-Fri 12: 00-20: 00 Saturday 11: 00-20: 00 Sundays and holidays 11: 00-19: 00


There are also shops where you can buy board games in Shinjuku, a popular tourist spot. Why don't you stop by while you are sightseeing?

Yellow Submarine Shinjuku Game Shop

Where to Buy Board Games in Tokyo

A shop located a few minutes walk from Shinjuku station. You can get both new and used ones.
Yellow Submarine accepts consignment sales of products made by Japanese board game circles, and you can also get doujin games.

Address:1-16-11 Nishi-Shinjuku, Shinjuku-ku, Tokyo AI Building 2F
Phone number:03-3346-3839
Business hours :Mon-Sat 12: 00-20: 00
Sundays and holidays 11: 00-19: 00

Yodobashi Camera Shinjuku West Main Store

Where to Buy Board Games in Tokyo

A shop located a few minutes walk from Shinjuku station. You can get both new If you go to the Yellow Submarine Shinjuku store, be sure to stop by Yodobashi Camera, which is very close to there.
The board game department is on the 3rd floor. The lineup of multilingual versions of German board games is small, and many are lined up with localized products in Japan. Not only German board games, but also many toys such as balance games from Japanese toy makers are available.

Address:1-11-1, Nishishinjuku , Shinjuku-ku, Tokyo
Phone number:03-3346-1010
Business hours :9: 30-22: 00


Where to Buy Board Games in Tokyo

If you can leave the Shinjuku west exit area where the above two shops are located, Surugaya Shinjuku is also recommended. It is a large store on the 5th floor in the building. There are many used stocks as well as new ones in the store.

Address:3-1-26 Shinjuku, Shinjuku-ku, Tokyo Shinjuku Marui Annex 5th floor
Phone number:03-6380-0015
Business hours :11: 00-21: 00

Japan's famous board game shop

Famous shops that have spread the appeal of board games in Japan from early on.

Sugorokuya (Kichujoji)

Where to Buy Board Games in Tokyo

Address:2-16-18 Kichijoji Honmachi, Musashino City, Tokyo
Business hours :

Wednesday - Friday: 12:00 am - 8:00 pm
Weekends and Holidays: 11:00 am - 8:00 pm
Monday: closed
Tuesday: closed


Mobius Games (Suidobashi)

Where to Buy Board Games in Tokyo

Address:1-1-15 Koraku, Bunkyo-ku, Tokyo Umezawa Building 5F
Business hours :Tue-FRI 11: 00-19: 00

Tendays Games (Mitaka)

Where to Buy Board Games in Tokyo

Address:3-42-13 Shimorenjaku, Mitaka-shi, Tokyo Sonoda Building 2F
Business hours :Mon,Tur,Fri,Sat and Holiday 12: 00-17: 00

When you come to Japan, why not visit the board game shop introduced here.
It must be a different sightseeing experience than usual, which is not listed in the guidebook.

Cthulhu Cooperative Board Game Review and Rules “Pandemic Reign of Cthulhu” Differences from “Pandemic(original)”

Cthulhu Cooperative Board Game Review and Rules Cthulhu Cooperative Board Game Review and Rules

This is a game in which a Cthulhu element is added to the pandemic of a cooperative game.

Cthulhu Cooperative Board Game Review and Rules

Over view

Differences from original "Pandemic"

  • Simplified map

There are four areas. There are four types of player cards. They are not separated into cards for each space.
In the original pandemic, cards are prepared not only for areas but also for each space (each city). And only the cards of the city where the players are located could be passed between players.
In the Pandemic Reign of Cthulhu, players can hand over cards of its area if they are in the same space.

Cthulhu Cooperative Board Game Review and Rules
  • No concept of outbreak, instead, the revival of Old One happens.
Cthulhu Cooperative Board Game Review and Rules

  • The number of cultists increases instead of viruses.
Cthulhu Cooperative Board Game Review and Rules
  • There is a shoggoth that is harder to defeat than a cultist and causes the revival of Old One.
Cthulhu Cooperative Board Game Review and Rules

you have to attack 3times to defeat it.

  • There are many special cards.
Cthulhu Cooperative Board Game Review and Rules
  • If you lose all sanity, your actions and abilities will be restricted.
Cthulhu Cooperative Board Game Review and Rules
Cthulhu Cooperative Board Game Review and Rules

The number of actions is reduced by one, and the role card is flipped over, limiting special abilities and acting eccentricily.

  • There are figures for each role to enhance the atmosphere.
Cthulhu Cooperative Board Game Review and Rules

Final thoughts

When Old One comes back, there will be some disadvantages for the player,
Since the Old One used each time is random, the game development will change significantly.

Cthulhu Cooperative Board Game Review and Rules

There are many types of special cards called Relic cards.
We mishandled it (I must first mixed some of the relic cards into the player card deck, but I didn't do that.)

When I played this with the rule that I can get a relic card only when I defeated shoggoth, I could not clear it at all. With proper rules, the winning percentage has stabilized a little.
(Especially magicians have become useful.)

Also, the change in development by Old One is interesting.
This is especially evil. YIG. Both of us will never forget his name lol

Cthulhu Cooperative Board Game Review and Rules

We originally needed 5 player cards to block the gate. YIG is a villain who increases it to six.
In a game where this guy is revived in the first and second cards in the early stages and there is no detective (one less player card than usual to block the gate), the world dooms for collapse.

Cthulhu Cooperative Board Game Review and Rules

Isn't it impossible to collect 6 cards even though the hand limit is 7 cards?

We can enjoy different developments each time, and each game takes 3-40 minutes, so we can play many times overnight. That's why it's been a long-loved game.

This was Cthulhu's debut for us.

I haven't read Lovecraft's work yet, but board games such as Mansion of Madness and Cthulhu realms are on the rise in our homes.

I enjoyed it without any previous information about Cthulhu, so I think it's good for those who have never experienced Cthulhu.

Cthulhu Cooperative Board Game Review and Rules

You Can Play It on BGA “Dragonheart” Two-player Board Game Rules, Review and Strategy

You Can Play It on BGA You Can Play It on BGA

A two-player card game.
Each player plays a card in each deck of the same card composition.


The players take the cards played on the board. The winner is the one who gets more points of the cards.


Play cards alternately on such a board.


You can get cards with these rules.


Cards of the same type can be played together at once.

The game ends when the ship departs three times or either deck runs out.

You can take ownership of the dragon figure by taking even one dragon card on the upper right. The player with the dragon figure has a maximum of 6 cards in their hand. (Normally 5 cards)


I can't remember many things, so I play this game with the card composition information aside.


Final thoughts

This is a game that seems to be deep when trying to dig into it.
We play this casually.

When I play "Dragonheart" intuitively, things below often happens.

Once cards is taken out by an opponent, other cards are taken in succession.
However, there is also a change of offense and defense between one game.

This momentum shift is good and interesting.


I feel something like "momentum" in this game.

This is an important point when taking a dragon figure that increases the number of cards in your hand.
It is a big advantage if you can keep mounting so that your opponent can not take the dragon figure.


The joy of taking what has accumulated is great.

When I play this game, actually I don't feel the theme or story, so it's not a super-ideal game for us.
However, it's a well-balanced game, so it's fun to spend time.
Sometimes I take it off the shelf and play it.

You can play it for free at the board game arena.

Action Memory Board Game “Déjà Vu (AMIGO)” Rules, Review and Strategies

Action Memory Board Game Action Memory Board Game

A very good action memory game.

Over view

Spread the tiles of various items.


Lots of confusing things

The card on which the items are drawn is turned over in a row.


This hat has appeared twice !

All items are drawn two by two throughout the card deck.

If you think that the item has appeared before, get it.
First come, first served.

Memorising what appeared, the player who got the most tiles wins.


How do we judge that the item appeared for the second time?

The moment the player picks up the tile, we don't judge if the item came out the second time.

We don't check the cards that have been opened so far.


we don't check it.

We continue the game normally.


If an item that has already been picked up by any player appears, it means that the item he picked up didn't come out twice.

Only then will a penalty be incurred.
The player who took it by mistake will drop out.


As a penalty, that player will no longer be able to participate.

But in other words, even if you make a mistake, you can stay in the game until it is proved that it has not appeared twice.

The tiles you picked will remain in your hand, so you will get their points at the end.

By the way, the item tiles can be taken at any time.
You can also take the item tiles that are not drawn on the card that has just been turned over.


You can take the tiles at any time during the game.
Does that mean below?

  • You can stay in the game until the proof card is flipped, so even if you don't have confidence in your memory, you can take more and more.
  • Rather, even if the item doesn't come out, you should take more and more. Even if it comes out, the penalty is only that you can not participate in the game after that, so you can get many points.


There are wonderful rules that will never let you play this game like that.

Remove 3 cards at the beginning of the game.
In other words, there are 3 to 9 items that appear only once in the game.


At the end of the game when the deck runs out, we open and check these three cards.


If there is a player who has taken the item in these 3 cards, his point is 0! no matter how many tiles he has got. Perfect loser!

This rule is effective. It's too risky to take tiles by luck.
You can't take a reckless challenge.

Final thoughts

The rules of the three cards are outstandingly sharp.

I think the idea of ​​picking up the item that came out for the second time is mediocre, but the method of confirming the correct answer and the rule of the penalty are simple but ultimately beautiful.

Memory is not the only thing that matters.

It looks like a simple game of taking what appears twice, but in fact, it makes complicated profit and loss calculations in the brain.

For example

At the beginning of the game,


If you remember clearly, you'll take it.

Also at the beginning of the game,


If you have a vague memory about it, you shouldn't get out early, so you'll stop.

When it comes to the end of the game with fewer decks


It's just as vague as last time, but there aren't many cards left, and this time I'll take the tiles. Players sometimes make such decisions.

Even with the same vague memory, the player's decision to take a tile or not changes depending on whether the game is early or late.

It's calculated instantaneously by multiplying various factors.

Factor ①
There is a difference in the amount of chance between the beginning, middle and end of the game.


There is a gradation of memory in the brain.


Factor ③
There is a borderline where you can't take the tile to avoid the risk of 0 points in the gradation of memory.


I think that you make a profit and loss calculation by multiplying such various factors and decide whether to take risks or not, and whether to take tiles or not unconsciously.


By the way, Thai Taro (my husband) who has tendency of hyperactive is weak in this game, so I like this game haha.

It's a fun masterpiece even for two people.
Of course it is interesting to do it in large numbers. I recommend it.