“Dungeon Quest Revised Edition” Board Game Review and Strategies to enjoy it

Dungeon Quest

Overview

Every round you draw a tile and go deeper into the automatically generated dungeon.

You aim to steal the treasure from the Treasure Chamber, where the dragon is, and return safely.
This work is called a masochist game with a survival rate of 10%, but it is one of my favorites.

Dungeon Quest
Dungeon Quest

The difficulty of survival is said in many places, and it is not uncommon to enter a dungeon and leave immediately due to a ruthless trap.

The difficulty of survival is as told in many places, and it is not uncommon to die immediately in a ruthless trap at the first step in a dungeon.
Your health is reduced by monsters and you die,
A spear trap keeps coming out of the door and you die,
You fall into a deeper underground labyrinth and continue to be beaten by enemies, you die,
You cannot return to the entrance by sunset and are eaten by the dragon and you die.
A survival rate of 10% is not a lie.

Therefore, this game is a difficult game to play as a serious game.


In one game, it's really boring if one dies soon.
Even if the survivors earn small change near the entrance and survive and win, it is not interesting at all.
It's not fun, even when you've earned thousands of gold. of course.


If you decide the number of games and play, such as "This time, we will play three times!", There is unevenness of fun.
It's interesting when there are some exciting adventures, but the three games can end quickly.
If you increase the number of games to 4 or 5 times more than the number you initially decided, even if it is finished easily, the low-risk strategy of collecting coins around the entrance becomes meaningless.
After all, it becomes a luck game whether you can rush into the deepest dungeon and come back or not.

That's why we play with the "90 or 120 minute time limit rule".

If you start the game at 21:00, the final game is the one you are playing at 22:30. Win or lose is decided by the total of gold when the final game is over.

With this rule, you can play about 2-4 games.
Even if one game ends quickly, you can play the next game and the next game within the time limit, so you will have an exciting adventure at least once. Satisfaction is high because it never ends without excitement.

Since there are multiple games, there will be strategies such as "I will not be in time to go to the Treasure Chamber from now on. Let's pick up even small coins in this game."

No matter how much I lose, there is a possibility of a reversal in the last game, so I am excited and enjoying it for 90 minutes.

Favorite points

There are two points I love in "Dungeon Quest".

Rotating Room

Dungeon Quest

This is a room that rotates 180 degrees when a character enters.

Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest

In this way, you go deeper into the dungeon.

You think it's no different from a normal corridor, right?

Tthe situation where the true value of this tile is demonstrated is below.

If there is another player trying to return via the same route...

Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest
Dungeon Quest

I like this feeling of despair. I also like that the gimmick is dungeon-like.

The race of survivors is hot when they realize the fate of the future for a few turns.

We somehow try to reach that room faster,

using such….

One rune that you can act on twice,
A treasure that you can act three times,
Or to move one or more by using the corridor.

In the dungeon, there is actually almost no interaction between characters, so I like this tile that created various dramas.

Catacomb system

Dungeon Quest

DungeonQuest has a Catacomb system.

When you fail to cross a single bridge,
when you are trapped underground,
when you find a staircase leading to the underground and choose to go down,

replace your adventurer figure with a token and enter the Catacombs.

While in Catacombs, draw one Catacomb card at a time instead of a normal move when your turn comes until you draw a card to escape.


Then, advance the tokens on the board by the number of cards drawn before escaping, then roll the dice to move sideways and return to the dungeon.

Dungeon Quest

The Catacomb card is terrible. Health is steadily decreasing, and if you are unlucky, you will not be able to draw the exit card at all.
However, there is a very low probability (1/40) to find treasures that are better than the treasures in the Treasure Chamber.

It is an option when the road to the Treasure Chamber or exit is closed.

However, this Catacomb system literally adds depth to the game.
There's no separate board, it's just made up of cards and dice, but I really feel like there's space under the game board.

Dungeon Quest
Dungeon Quest

I think it's interesting because it makes us imagine an infinite underground space behind the usual dining table.

Dungeon Quest

It's true that this is a game where luck is important, but the fun changes a lot depending on whether or not you are aware of the "deck composition of the search card".

Instead of moving, players can search the room they are in only once.
(A room that has been searched once cannot be searched again)
At that time, the search card is drawn.


In that deck, there are 10 gold or 70 gold coins, monster Attacks, traps, etc., but 8 out of 30 are the cards "the secret door" which let you move the next room, ignoring the shape of the tile.
The probability of drawing "the secret door" is 26.6%. It's a pretty number.

With this card, you may be able to avoid the time-up by dead-end and detour.

Whether it's better to take a detour or draw a search card, if you're aware of the composition of the deck of search cards, you have that option.

Final thoughts

Since both my husband and I knew the composition of the search card and introduced the "time limit rule", Dungeon Quest has been played regularly. It's interesting not only as a fantasy atmosphere, but also as a serious game.

Dungeon Quest
Dragon is not component.

Bluffing Party Talkative Board Game “Spyfall” Review, Rules and Tips to Enjoy it

Spyfall

Bluffing Party Talkative Board Game Bluffing Party Talkative Board Game

A player becomes a spy and sneaks into the members. Only the spy does not know where they are.

If the spy pretends to be in the same place as everyone else and talks well for eight minutes, and the identity is not revealed, the spy wins.

If other players can identify the spy, they win.

Spyfall

Overview

There are a lot of ziploc bags and you choose one.

Spyfall
Spyfall

Take out the cards for the number of people from the ziploc bag, shuffle them and distribute them to the participants.

Spyfall
   

After playing, the Spy Card is always on top and put in the ziploc bag, so there is always one Spy Card in it.

Spyfall

Except for the Spy card, all cards have the same location.

Spyfall
Spyfall

There are many places such as schools, Antarctic bases, company parties, nightclubs and so on.

Spyfall

It's a good idea to make a color copy of the location sheet. The moment you draw a spy card, you will be fidgety to check it, so if there is only one, the spy player will stand out.

Start the 8-minute question time.
The person asked by the start player answers, and that person asks another person again …
It continues.

Spyfall
Spyfall
Spyfall

The change of the atmosphere when an unnatural answer comes out is funny.

Spyfall

We can feel the atmosphere has changed.

Spyfall

Even if you think he is suspicious, it may be just a difference in values.

Spyfall

As you become an advanced player, you can use techniques to deliberately ask suspicious people misguided questions and try to reveal their true identity.

Spyfall

Advanced players understand that too, so the bluffing is hot.

Spyfall

If all the other players can not unanimously point to the spy, the spy will win.

Final thoughts

It's a favorite game which I can experience trust, distrust, creativity to come up with smart questions, acting, and condensed bargaining in a short amount of time.

I thought it was a perfect game at any time.

Spyfall


But it is not suitable for situations where new people come in among members who always play well with you and are known their background well, such as family members.

It is very disadvantageous to not know personal information well.

New people don't know the profession of the member.

Spyfall

New people don't know what the member loves.

Spyfall

*In Japan, there is a rock band "The Blue Hearts" that most men in their 30s and 40s like.
One of their representative songs is "Train-Train".

When new members come in that everyone isn't familiar with, I bring another game off the shelf.

It's a really interesting game that makes you forget the time to go home when playing with familiar friends.

“Attack on Titan: The Last Stand” Japanese Manga Board Game Review, Rules and Strategies

a titan player vs human players
This is a many-on-one battle game.

Actually, it's not a Japanese game, but a game by a French designer Antoine Bauza.

Attack on Titan

Overview

The biggest feature of this game is the three-dimensional Titan's figure.

Attack on Titan

There are scaffolding on the body of titan and another fort, and the human side moves on them.

Human side wins by reducing Titan's life and achieving a tactics card that kills Titan. Titan blocks it.

Titan side

  • Make the life of a human player to 0.
  • Destroy all 6 cannons in the fort.
  • Eat all 12 civilian tokens.

Titan wins by achieving one of the three.

The Titan side has normal attacks and special attacks.

  • Normal attacks

Using the Titan dice shaken by the human side,

Titan munches on civilians, or

Titan restores life.

Attack on Titan
  • Special attacks

Titan chooses one action card on the front and the other on the back.

The human side must roll a specific die to avoid attacks.

The attack can reduce the life of human characters, shake them off the scaffolding, and destroy cannons. You can also eat civilians.

The purpose of the human side

  • Reduce the life of Titan!
Attack on Titan

Slash on Titan's body!
Shoot a cannon from the fort!

  • Achieve a tactics card to weaken Titan & kill Titan!
Attack on Titan

When this card is achieved, Titan's eyes can be closed. Titan must open both special cards.

Final thoughts

After all, professional board game designers are amazing! I really thought it.

These are what I was most impressed.

If an ordinary person like me tries to make a game with the following conditions...

  • Using Titan's 3D board
  • Titan player vs. multiple human players, battle rules, some cooperation rules
  • Action of face down card on Titan side

I think it will be made with a game system like Whac-A-Mole.
In other words, a game of bluffing in a moving position.

Attack on Titan

I would make such a junk game. It's boring!

Designer Antoine Bauza didn't make it with such a dumb system.

There are two types of rolls that avoid the special attack on the Titan side.

Attacks that can be avoided by this roll

Attack on Titan

Attacks that can be avoided by this roll

Attack on Titan

There is the biggest bluff factor in predicting which roll is effective for the action card played face down.

Attack on Titan

Achieve tactics cards, move, reduce Titan's life,
You must assign dice to attacks as well as evasions.

Human side want dice that damages Titan and prepares for both of the two types of special attacks, but such perfect dice are rarely come out.

If you get too greedy, Titan dice will come out and it will be advantageous to Titan side. Such a dilemma is fun!

There are two types of avoidance rolls, which creates various situations.

① Perfect! I can respond to either attack! The attack is also perfect! Shutout Titan!

Attack on Titan

② For the time being, this character has a short life, so I will postpone the attack and fully defend it!

Attack on Titan

③ Ooops… it's bad. I could only cover one … I can't attack Titan so much …

Attack on Titan

④ No guard anymore! There are few dice, I have no choice but to put it in the attack!

Attack on Titan

⑤ Hey … I can't believe it … I can't defend or attack anything … It's a big crisis.

These are just examples.
These dice rolls come out in a good balance.


Attack? Avoidance A? Avoidance B?
What should I prioritize?

The selection is interesting.

A perfect dice that comes out occasionally and a critical hit by the worst roll are good spices.

The idea of ​​two types of special attacks with different evasion methods creates such fun situations.

I thought that a professional is amazing after all.

It's good game.

3D board? "Attack on Titan"?
It looks kind of a delicay, but it's a pretty decent game.

For Adults also Good ! Alex Randolph’s Memory Board Game “Sagaland (Enchanted Forest)” Review, Rules and How to bluff

For Adults also Good ! Alex Randolph's Memory Board Game For Adults also Good ! Alex Randolph's Memory Board Game

Players head to the castle to answer the King's question.

This is a game with nice components.
A memory game with a fantasy atmosphere.
Along the way, remember the locations of the scattered illustrations and answer the questions at the castle.
It is attractive not only to remember, but also to have some tactics.

Overview

This is the board.
The player rolls two dice to proceed.

Sagaland (Enchanted Forest)

Plastic tree. There is an illustration on the bottom.

Sagaland (Enchanted Forest)

You can check it when you stop in the blue space.

Sagaland (Enchanted Forest)

Move your figure, check the pictures, and remember as much as you can.

This card is the King's question. The question is, "Which tree has this illustration?"

Sagaland (Enchanted Forest)

This means "crown".


Go to the castle, stop at the space where the key is drawn, specify the tree and check it. If it matches the card, get the card. If you fail, you will be forced to move to the village.
The player who gets 4 cards wins.

Sagaland (Enchanted Forest)

The glowing ball is … here!

I can't remember everything at all!


When I stuff my brain with more information than my capacity, I get confused about which one.
Therefore, I only check about 4 to 5 by myself.

Sagaland (Enchanted Forest)

Actually, it's OK even if the tree you remember is about 4-5.

Because, when getting doublet on the dice, you can use magic.

① Warp near the castle
② Shuffle the question
③ You can check your favorite tree

You wander around the castle and wait for appearance of illustrations that you remember. That is also a good strategy.

Sagaland (Enchanted Forest)

And if you haven't found the answer tree, but someone else starts heading to the castle, that means that any of the trees he's ever seen is the answer.

Sagaland (Enchanted Forest)

A new question card was opened, and only green began to move suspiciously …

Sagaland (Enchanted Forest)

Isn't he starting to head to the castle?
I see HAHAHA... That means …

Sagaland (Enchanted Forest)

Alright!
I haven't actually seen it, but I narrowed down which tree the illustration is under!
It was a good idea to wander around the castle!
I haven't confirmed it, but I'll answer before him!
That is also a strategy.

Sagaland (Enchanted Forest)

This kind of stealing is fun!

Then, I look at the tree...

Sagaland (Enchanted Forest)

what? You did it!

If a player make a mistake in the answer, he will be forced to warp the village.

It's fun to bluff by how you move your figure like this.

Does he really know? or
Is he pretending to know? or
Is he just jumping the gun?

Sagaland (Enchanted Forest)

I can finally identify it!
It's this tree that no one has seen yet that has glass shoes!

1,2,3!!

Sagaland (Enchanted Forest)

That means …

Sagaland (Enchanted Forest)
Sagaland (Enchanted Forest)
Sagaland (Enchanted Forest)
Sagaland (Enchanted Forest)

Final thoughts

Your memory is important, and the predictions of trees seen by other players are also important.

Even if you go to the castle to answer a question you know, other players will change that question along the way.

Such interaction between players creates variations in play. I think it's a masterpiece that doesn't fit in the frame of a mere memory game.

It's a good game that adults can enjoy more than it looks.

Friedemann Friese’s Trick-taking Card Game “Five Cucumbers (Fünf Gurken) “Board Game Review, Rules and a Strategy

Friedemann Friese's Trick-taking Card Game Friedemann Friese's Trick-taking Card Game

30 minutes, 2-6 people. A trick-taking game arranged by Friedemann Friese.

Five Cucumbers

Overview

This is a card game.

Five Cucumbers

The numbers on the card are 1 to 15.
You have 7 cards in your hand.

Play cards one by one clockwise from the start player.

You must play a card with a number greater than the previous number.

If you can't or don't want to play, you have to play the smallest card you have. (Lower numbered cards are very important at the end.)

One round is over when everyone plays one.

The person who played the highest number is the next start player.

Do this for 7 rounds.

The final 7th round is the most important.

The person who played the highest number here loses.

The loser gets as many cucumber tokens as the number of cucumbers on all cards played in the final round.

Five Cucumbers
Friedemann Friese's Trick-taking Card Game

Players who receive 6 or more cucumber tokens will drop out.

You can decide up to the last person, or you can decide who dropped out first and finish the game.

Final thoughts

The rules themselves are simple, but it's hard to tell how to win.

This is also a game with "hidden parameters" that Friedemann Friese is good at making.

As I said in the article of “Famiglia”,

Friedemann Friese has a sense of making games that are hard to grasp what is the correct answer and how to increase the probability of winning.

I can't figure out what the correct answer is during the game.

But interesting!

Luck is important to win, so you can easily play it with beginners.

It's fun to learn how to increase the hidden parameters little by little.

For the time being, I'll tell you tips I've found so far.

At the sixth round, one before the final round,

Let's play a high card such as 15 that you have kept until then.

The faces of many players will turn pale like cucumbers.

Five Cucumbers

"Sudden 15 in the 6th round"