This is a cooperative dice game which you control characters with different abilities to calm forest fires.
There are player's turn and the phase of increasing flames alternately, and if all the fires can be extinguished safely, it is a victory.
What is the difference from "Flash Point:Fire Rescue" ?
・ Fire extinguishing activities are done with dice. To extinguish the fire, 4 out of 6 dice need to match the icons indicated by the tile. If even one die matches the icon, you can roll it again and again. However, if none of them match, it bursts. Far from extinguishing the fire, the flame increases.
・Since the board is a combination of hexagonal tiles like "Catan" , we can play a different board each time.
Reward tokens that you get randomly when you roll good dice act like a variety of useful items
The victory condition is not to rescue the rescuer, but to keep the burning tiles below 8 and extinguish all the fire.
Since the fire does not spread to the burnt tiles, it is important to strategically abandon the tiles.
There is a concept of wind direction and wind strength, and the direction and range of fire spread are determined.
It's fun to contain the flames and win safely.
But it is more exciting to overcome a tough situation.
● Two major tough situations in "Hot shots"
① I only need to extinguish one flame , but a first-roll burst happens.
If two people are in one tile like this, it will be safe up to once even if it bursts. If circumstances permit, it is better to act in groups.
If the dice are biased, a first-roll burst will occur naturally.
In the case of burst, the flame token will increase. In addition, the flame-increasing phase will occur as usual. What is truly scary is human error, not nature.
Tiles will burn out when the number of flame tokens on which they can be placed exceeds the capacity.
At that time, the flame is diffused around. This is when the gasoline tank burns.
Furthermore, if you get caught up in the burning of tiles, you will lose one die as a penalty.
Lost dice can be recovered by returning to the front base tile and ending the turn there.
This system is better than "Flash Points".
I feel that the firefighters have been hurt.
Because the firefighters who involved in the explosion restarted from a nearby ambulance in "flash points".
You can no longer do something like a self-destruct zoom*. When I go to try to extinguish a fire far from the front base, I feel more nervous in "Hot Shots".
a self-destruct zoom*---One of the time-saving techniques of Dragon Quest, You can move to a nearby inn by being defeated by a monster on purpose.
② The scariest card "Strong whirlwind"
There is only one strong whirlwind card in the deck. The flame spreads at once, easily exceeding the preparations made by humans. The flames exceed the tile's capacity and the land becomes a burnt field one after another. Just like a panic movie.
It takes about 30 minutes, so it's easy to play.
Cooperative games that use dice as the main system are rare in my house. Others are "Escape" and so on. It's also nice that it's easier to set up than "Flash Point".
The flame piece is a good design