Friedemann Friese’s Two-player Card Game “Famiglia” Review, Rules and Consideration of How to Win

Friedemann Friese's Two-player Card Game Friedemann Friese's Two-player Card Game

The theme is gangsters.
The winner is the one who gathers strong friends in the family.
The number of high-ranked friends will gradually increase.
The special abilities of each group are also gang-like, and the theme and system match well.
It's a short game, but it's a satisfying game to play.

Overviews

At first, you have 4 "0 cards" in your hand.

The player takes a card from the cards lined up on the table.(The Streets)

Famiglia

0 is free.


If you play two cards of the same color with the same number, you can get a card of the same color with the next higher number.


At that time, one of the played cards will be returned to you.


Two players repeat this in order, and the game ends when the deck runs out twice.

Count the victory points (written at the bottom) of the cards you have got so far.

Famiglia

Repeat this.

Each color group has special abilities.
You can use it by playing that card before the card acquisition phase.

The yellow team "The Brutes" is a martial arts group.
When used, it lowers the level of the card you are trying to take.

Famiglia

The blue team "The Accountants" is good at gathering information and communicating.
If you use it, the cards you have already played will be returned.

Famiglia

The green team "The Mercenaries" is a mercenary who does everything.
It can be used as a small number of cards of any color.

Famiglia

The red team "La Famiglia" is prestigious.
There are no special abilities, but the victory points are high.

Famiglia

Final thoughts

There is no game I would like to see that pro player's game as much as this game.

Anyway, although it has simple cards and rules, there are various play patterns.

I don't know the correct answer to play and how to win no matter how many times I play.

I always play this while thinking "Is my way of playing correct?"


Still, it's strangely interesting.

Behind the scenes of the visible situation during the game, invisible hidden parameters are secretly piled up, which determines the win or lose. I feel like that.

Famiglia

This confusing feeling of "which is superior and what is the correct answer" is similar to what I feel when playing "Power Grid". This is also a game designed by Friedemann Friese.

When playing "Power Grid", the player whom I thought "He must be just worst …by far …" sometimes wins last.

Friedemann Friese is a designer who has a good sense of creating such hidden parameters

Every time I play this, I somehow understand that it is better to do this next time.

For the time being, it seems that when I take the middle level card of the green team in the early stages, I am raising the hidden parameters considerably …

How is it?


I would like to see the top level player's game with commentary.

This is a recommended two-player game that you will want to play again and again.

Famiglia

Like Cosmic Dominion “Eminent Domain” Board Game Review, Rules and 3 basic strategies

Like Cosmic Dominion Like Cosmic Dominion

A deck building game like "Dominion" which you become the ruler of the space empire and aim for the highest score. My husband and I are quite fond of this work. I used to do it every day for a while.

Overview

I have my own deck. Draw 5 cards from there and that's your hand.

There are two things to do on your turn. "Action" and "Mission".

In "Action", only one card from your hand is used to act.

Most effects are weaker than the "missions" described below.

"Mission" is to draw one from five types of cards placed in a common place and act.

eminent domain

At that time, if you have the same cards in your hand, you can put them out at the same time to enhance the effect, so the effect is stronger than in "action".

eminent domain

However, "Mission" allows other players to play cards if they have the same card in their hand.

They can piggyback on the same mission.

Players who do not piggyback draw one card.

eminent domain

The card used for piggybacking can be replenished immediately.
So basically, there is no loss from piggybacking.

After resolving the effect of the mission, discard the cards drawn from the common field this turn, the cards added from your hand, and the unnecessary cards in your hand to your own card dump. Then draw until you have 5 cards in your hand and the turn is over.
When the deck runs out, shuffle the discard pile to make a new deck.

So, like Dominion, you have to optimize your deck according to your strategy, and if you want to piggyback on other players, you have to consider your opponent's deck composition.

Although the game claims to be a space emperor, there are no battles between players.
Win or lose is decided by the victory points.
There are two main ways to earn victory points.

① Get the planet card and get the victory points of the planet itself

② Produce resources on the planet card and exchange them for victory points

The game ends when one(2players) or two decks in the common field are exhausted. Alternatively, the game ends when there are no more victory points in stock to exchange for resources on the planet.

As a military specialized type, we will use force to acquire planets.
As a settlement-specialized type, while getting a planet, you will also get victory points in production trade.
As a production & trade specialized type, stop getting stars at a reasonable place and earn VP in trade.
I feel that there are many winners in those three pattern

Final thoughts

"Eminent Domain" is a game in which interaction with other players is created in the piggybacking part of the mission.
What is particularly interesting to us is the piggybacking of the "survey" mission.

"Survey" missions can draw planet cards from the deck. (The drawn planets will not be scored unless they are activated by "military" or "settlement".)
If you don't explore, nothing will start, but if possible, everyone wants to use their turn for other things, so there are many situations where everyone waits and sees, "Who will explore?"

However, in the survey mission, players other than the active player can only draw planet cards that are "the number of cards played minus one". Therefore, a player who has only 0 to 1 card in his hand will not be able to participate in the survey and will be left behind.

eminent domain
eminent domain

This "I'm not ready for the spaceship yet!" Situation is very nice. funny.

eminent domain

”What!?”

In addition, the planet cards discovered by the survey spacecraft also have their own personality.


Planets that increase your hand by one,
Planets with double production bases,
Military strategy, settlement strategy, production and trade strategy, planets that are very useful for each,
The planets themselves have high scores, but there are no special effects, so planets that don't need an early stage … etc.


What you draw is the realm of luck.

However, if you play a lot of survey cards, you can draw a lot of planet cards, and you can choose one from them, so get a planet suitable for your strategy and stabilize the direction of development.

But for example when you piggyback on two cards and get only one planet card, you are in the realm of luck 100%.

In that situation


when you find the planet you want
"Wow! A great pilot was on my suevey spacecraft ♪"

When you spend 4 cards and draw only scrap cards
"My survey team is too useless!"

Various dramas are born.
It's a lot of fun to do while imagining the situations of the game.

Some planets are powerful planets that will always have one surevey card, military card, etc.
The difference between the planets you got and the special cards you can get by "Research Mission" will make a difference for each game.

The game ends when the 1 deck or 2 decks of the cards in the field are exhausted, so if there is a player who draws the same card with the same strategy, it will end immediately.
In many cases, two players can finish it in 30 minutes.
Easy to play is one of the reasons why it is so popular with us.

You can't piggyback on other players, and even if you take a different strategy by yourself, you can sometimes win.
There are various patterns and it is a very interesting game.
It feels great when we can shift from activation of planets to production & trade at the right time.
It's a sober component, and I didn't have an environment to try it out, so I wasn't sure when to buy it, but I'm glad I tried it.

Coin Throwing Board Game Review, Rules ” Safranito ” a Collection of Techniques

Coin Throwing Board Game Review, Rules Coin Throwing Board Game Review, Rules

As a merchant, bid off spices in the market.
You have to throw more coins to buy the spices you want than other players.
It may be pushed out by the opponent's coin.
It's a great game with a good mix of action and bidding.

Overview

Throw coins into the board to buy spices.

Safranito

You can't get the purchase right unless you put a higher amount on the plate than your opponent.

Safranito

Get the spice card (bottom) and collect 3 recipe cards (top) to win.

Safranito

The value of a coin ranges from 10 to 60, but since it is thrown face down, you need to anticipate the number of your opponent.

Safranito

There is a rule that you must not put your body above the board when throwing.

Safranito

Technique collection

I will introduce you from basic techniques to super difficult techniques.

① Bound shot

difficulty level ★ ☆☆☆☆

Safranito

This is a basic shot.
Throw a coin into the board with a snap of your middle and index fingers.


When aiming at the three zones on the opposite side, you can use the wall to apply the brakes, so it's an easy shot.

If you can't successfully put a coin in the opposite plate on a bound shot, you won't win in "Safranito".


Get enough accuracy to slip behind your opponent's coins.

② Drop shot

difficulty level ★★ ☆☆☆

Safranito

Drop a coin in a small arc orbit with the image of flipping a coin directly above with your middle finger, index finger, or thumb or index finger.

If you throw it in with a snap on your wrist, it's too strong for the front plate, so drop shot is effective for the front plate!

Once you become proficient in this, you can get as much spice in front of you as you like.

You can get a lot of money by throwing a lot of coins into the spice plate that you got cheaply by kicking out the opponent.


Money is essential to victory. Let's learn early!

③ Middle shot

difficulty level ★★★ ☆☆

Safranito

This is a shot used when aiming at the plate in the middle of the board.

It's the same as a bound shot thrown with a snap of the middle finger and index finger, but the difficulty is much higher because there is no brake by the wall.

Adjusting force is the key to success.

Especially the central zone where you can't use any bounds is difficult.

If you can make this shot accurately, your winning percentage will increase dramatically!

④ Side shot

difficulty level ★★★★ ☆

There are situations that cannot be solved by snapping the wrist from the inside to the outside of the body!

Safranito

If the orbit is from left to right, the opponent's coins will be pushed into the wall and cannot be expelled.

Safranito

In such a case, the force in the opposite direction (from the outside to the inside of the body) is required.

It's not enough to snap just the wrist, so use your arm to throw just like a playing ducks and drakes

It is very difficult to control because the strength of the arm is added.

You will be impressed if this shot succeeds in the scene where you decide the game, such as when you block the opponent's victory!

⑤ Slope shot

difficulty level ★★★★★★★

There is a "block" in the technique of "Safranito".

It's very difficult to put your coins in the opposite plates when your opponent puts coins near the center.

Safranito

The normal throwing route is blocked by the opponent's coins. If you land a coin beyond the blocking coins, the momentum will be too strong and your coin will go out.

This super-difficult shot is a shot that rolls a coin on your arm like a slide. Then, let it pass between the opponent's blocking coins and aim at the plate on the other side.

Safranito

It is required to adjust the inclination to stop rolling at the target and to pass it accurately between the blocking coins.

It should be possible in theory!
All you have to do is only practice!

So let's learn various techniques and enjoy "Safranito" more and more.

Final thoughts

A very interesting game with a good fusion of action and thought elements.

It's fun and difficult to throw coins into a slippery board.

Easy shots fail due to pressure. Exquisite difficulty.

In addition, some action games have a vague judge, but "Safranito" has so clear judgement. There is a hole in the middle of the coin, and if you can see the plate, the coin is judged as it is on the plate.

When collecting spices, what is the aim of the opponents and how much coins have they put in? There are many things to think about. It's also interesting that you can't carry out the strategy you've come up with because of difficult actions.

Safranito

When I was a kid, I played with throwing stones and hitting cans on the riverbank. "Safranito" is a game that makes the play more complicated.

You have should played throwing stones for a long time without getting bored. Of course, "Safranito" is also interesting.

When you make a terrific shot, it will be exciting.

This is one of my favorite games.

“Noah’s Ark Don’t Rock The Boat!” Animal Theme Balance Board Game Review, Rules and Strategies

Components

Ark

Noah's Ark

Behind the ark

Noah's Ark

Stand

Noah's Ark

Animal figures

Noah's Ark

Animal cards

Noah's Ark

Draw when it's your turn

Overview

In your turn, draw an animal card and place the animal.

Noah's Ark

If you drop another animal or touch it, you will fail.

Noah's Ark

Keep the dropped or touched animals in front of you.

On your turn, instead of drawing a card, put an animal in front of you.


When there is an animal in front of you, you can't draw a card even in your turn.

Noah's Ark

The end of the game


① The deck runs out
② Someone drops all the animals


End with either.

Noah's Ark
Noah's Ark

ooouch!

The player who dropped everything loses immediately.
The ranking is decided by the number of cards of the remaining people.

Final thoughts

For me, the protagonist of this game isn't an elephant made too big compared to other figures …

Noah's Ark

Actually it's a crocodile!

Noah's Ark

During the game,

at the beginning, everyone doesn't put it in the center.

Noah's Ark

Because,

elephants can only be placed in the center or

Noah's Ark

on the other side of the group of animals.

Noah's Ark

Everyone thinks, "I might draw an elephant card."
That's why everyone leaves the center empty.

Noah's Ark

But when there is no place to put it anymore and someone puts something in the middle

Noah's Ark

If you draw an elephant card, you will lose.

Noah's Ark

He is challenging …

Noah's Ark

but it will be failure.

Noah's Ark

How animals fall is fun.

Once all of one side falls, the animal on the other side gets caught in the middle but...

Noah's Ark

Eventually, the weight is out of balance, leaning to the other side and all falling.

Noah's Ark

I like this movement because it looks like a ship. The time difference is good.

Most of the final stages are sudden deaths that you lose immediately when you draw an elephant card.

Noah's Ark

I don't want to draw an elephant card …

However, what comes out at this time is the hidden protagonist, the crocodile!

Noah's Ark

If you arrange the crocodile nicely …like this...

Noah's Ark

When you draw the elephant card, if you put it on the other side of the crocodile, it will stick in the middle like this …

Noah's Ark

When the swing back comes to the other side, it may get caught and remain!

Noah's Ark

No matter how many cards you have, if you drop them all, you lose. You can avoid this!

Noah's Ark

An alligator are remaining!

The last chance that only you know when there is no place to put an elephant anymore! (Success if you are lucky)

Crocodile strategy.

It's fun when I am preparing.

Compared to the person who puts the last elephant without thinking, the chances of winning should be a few percent higher!

It's fun to find a strategy to increase my winning percentage in games where everyone doesn't really care about winning.

I took it to a family camp.
Old people and children could play together immediately.

Playable even in the dark, the only component that is sensitive to water is a card. It was a good game to play outdoors.

Noah's Ark

Light Mahjong-Like Card Game “My Rummy 111” Board Game Review, Rules and Differences from “Rack-O” and “Lucky number”

Light Mahjong-Like Card Game Light Mahjong-Like Card Game

Card game. 12 cards in your hand.
Do not change the order in which they are distributed.
The winner is the person who arranges the cards in ascending order.

Overview

The rules are very simple.
You win if you sort the 12 cards (2-111) in ascending order from left to right.

My-Rummy-111

There are three face-down cards on the table.
You must choose one of them and put it somewhere in your hand.

My-Rummy-111
My-Rummy-111

Then you return either of the cards on either side of the inserted card to the table.
If it's on the edge, the card on the other edge is OK.

My-Rummy-111

It's OK to put the face-up card returned by another player into your hand.

My-Rummy-111

Only when all three cards are open, you can discard the three cards on the table and put out three new face down cards.

My-Rummy-111
My-Rummy-111

You count points in this game.
Score as many as the number of clowns on the card when the game is over. The number of clowns on one card is 1-4.

My-Rummy-111

Some hands can aim for a high score, while others are cheap.
The player who finishes gets 5 bonus points.

When someone is done, count the clowns on the longest ascending part of each hand. Even if someone finishes, you can still get some points.

If someone scores 60 points, the player wins.

Final thoughts

This is pretty interesting.
For me, mahjong has the most similar feeling of playing.

・ It is the same as Mahjong that there is a hand at the start that is easy to win.

My-Rummy-111

・ You can aim for a cheap hand with an emphasis on speed, or you can aim for a heavy hand aiming for a high score.

My-Rummy-111

・ I feel like I'm always thrilled whether someone can finish it.

My-Rummy-111

Of course, it's not a set collection, you can't control the discarding cards, and you can't predict the card your opponent wants.

But the above three points are similar, so I feel like I am playing light mahjong.

By arranging the numbers, it is similar to "Lucky number"-and "Rack-O",

It is deeper than "Rack-O" in that there is a difference in the score for each card.

You won't get tired of it more than "Lucky Number" in that you have a variety of finished hands.

My-Rummy-111

While the "lucky number" converges in a similar way each time, but in "MyRummy 111", you can aim at a minimum of 70, etc.

Sometimes you have to take a narrow path to aim for a reversal. It's interesting to be able to steer yourself on that thorny path.

The rules are simple and up to 5 people can play.

At the end of the game party, the remaining three members started playing with the remaining 30 minutes, but it was exciting. It was memorable.


I also like "Qwixx" and "The Game". This author's game fits me very well.