A player becomes a spy and sneaks into the members. Only the spy does not know where they are.
If the spy pretends to be in the same place as everyone else and talks well for eight minutes, and the identity is not revealed, the spy wins.
If other players can identify the spy, they win.
Overview
There are a lot of ziploc bags and you choose one.
Take out the cards for the number of people from the ziploc bag, shuffle them and distribute them to the participants.
After playing, the Spy Card is always on top and put in the ziploc bag, so there is always one Spy Card in it.
Except for the Spy card, all cards have the same location.
There are many places such as schools, Antarctic bases, company parties, nightclubs and so on.
It's a good idea to make a color copy of the location sheet. The moment you draw a spy card, you will be fidgety to check it, so if there is only one, the spy player will stand out.
Start the 8-minute question time. The person asked by the start player answers, and that person asks another person again … It continues.
The change of the atmosphere when an unnatural answer comes out is funny.
We can feel the atmosphere has changed.
Even if you think he is suspicious, it may be just a difference in values.
As you become an advanced player, you can use techniques to deliberately ask suspicious people misguided questions and try to reveal their true identity.
Advanced players understand that too, so the bluffing is hot.
If all the other players can not unanimously point to the spy, the spy will win.
Final thoughts
It's a favorite game which I can experience trust, distrust, creativity to come up with smart questions, acting, and condensed bargaining in a short amount of time.
I thought it was a perfect game at any time.
But it is not suitable for situations where new people come in among members who always play well with you and are known their background well, such as family members.
It is very disadvantageous to not know personal information well.
New people don't know the profession of the member.
New people don't know what the member loves.
*In Japan, there is a rock band "The Blue Hearts" that most men in their 30s and 40s like. One of their representative songs is "Train-Train".
When new members come in that everyone isn't familiar with, I bring another game off the shelf.
It's a really interesting game that makes you forget the time to go home when playing with familiar friends.
Players head to the castle to answer the King's question.
This is a game with nice components. A memory game with a fantasy atmosphere. Along the way, remember the locations of the scattered illustrations and answer the questions at the castle. It is attractive not only to remember, but also to have some tactics.
Overview
This is the board. The player rolls two dice to proceed.
Plastic tree. There is an illustration on the bottom.
You can check it when you stop in the blue space.
Move your figure, check the pictures, and remember as much as you can.
This card is the King's question. The question is, "Which tree has this illustration?"
This means "crown".
Go to the castle, stop at the space where the key is drawn, specify the tree and check it. If it matches the card, get the card. If you fail, you will be forced to move to the village. The player who gets 4 cards wins.
The glowing ball is … here!
I can't remember everything at all!
When I stuff my brain with more information than my capacity, I get confused about which one. Therefore, I only check about 4 to 5 by myself.
Actually, it's OK even if the tree you remember is about 4-5.
Because, when getting doublet on the dice, you can use magic.
① Warp near the castle ② Shuffle the question ③ You can check your favorite tree
You wander around the castle and wait for appearance of illustrations that you remember. That is also a good strategy.
And if you haven't found the answer tree, but someone else starts heading to the castle, that means that any of the trees he's ever seen is the answer.
A new question card was opened, and only green began to move suspiciously …
Isn't he starting to head to the castle? I see HAHAHA... That means …
Alright! I haven't actually seen it, but I narrowed down which tree the illustration is under! It was a good idea to wander around the castle! I haven't confirmed it, but I'll answer before him! That is also a strategy.
This kind of stealing is fun!
Then, I look at the tree...
what? You did it!
If a player make a mistake in the answer, he will be forced to warp the village.
It's fun to bluff by how you move your figure like this.
Does he really know? or Is he pretending to know? or Is he just jumping the gun?
I can finally identify it! It's this tree that no one has seen yet that has glass shoes!
1,2,3!!
That means …
Final thoughts
Your memory is important, and the predictions of trees seen by other players are also important.
Even if you go to the castle to answer a question you know, other players will change that question along the way.
Such interaction between players creates variations in play. I think it's a masterpiece that doesn't fit in the frame of a mere memory game.
It's a good game that adults can enjoy more than it looks.
An interesting and popular card game. Archaeological theme. 2-5 people.
The anime "" ghost in the Shell "SAC_2045" is now available on Netflix. Kenji Kamiyama of the SAC series is also one of the directors.
Why did I talk about that?
"Archaeology" is a game that makes us want to see "Ghost in the Shell" when we play it.
Overview
The person who earns the most victory points wins.
The way to earn VP is to collect these treasure cards and play them as a set of multiple cards. (You can play even one, but it will be a very low VP)
On your turn
Draw one card.
If it's a treasure card, just put it in your hand. (You may draw a sandstorm card or a thief card, which will be described later.)
Cards are also lined up in a common place.
After that, you can put as many cards as you like from your hand and pick up cards of the same value.
For example, place one "value 4 card" and pick up four "value 1 cards" or
place "Value 3 Card" and "Value 1 Card" and pick up 2 "Value 2 Cards".
Play the set of cards in your hand and put them in front of you. Cards you play will not be stolen or lost in a sandstorm.
If you want to collect a little more, you have to endure.
Each player repeats this.
The game ends when the deck runs out and cards are no longer exchanged.
Count the total points of the cards played in front of each player.
It's a simple rule.
Treasure cards have different scoring efficiencies.
In the case of 3-player play, scoring efficiency 3 is a realistic maximum.
The scoring efficiency is the exchange rate of the value required to get the cards and the actual VP of the cards you got.
For example
This card has a value of 1.
The value required to collect 5 of these cards is 5.
If you collect 5 cards, you will get 15 points. (As you can see, up to 4 cards have a disappointing exchange rate)
The required value is 5, and the score is 15 points, so the scoring efficiency is 3.
The value of this card is 2.
The value required to collect two of these cards is 4.
If you collect 2 of these, you will get 12 points.
This is a popular card because you only need two cards to reach scoring efficiency 3.
Based on that, the characteristics of each card are like this.
In addition to the treasure cards, there are map cards.
Before starting the game, arrange the cards around these pyramid tiles to make three card piles.
If you discard one map card, you will get a pile of two cards.
If you discard 2 map cards, you will get a pile of 5 cards.
If you discard 3 map cards, you will get a pile of 8 cards.
Every mountain is first come, first served.
There are various types of archaeological tiles with different numbers of cards and rules, so you can play this game with a different mood each time.
When someone draws a sandstorm card
Everyone has to discard half of their hand in a common place.
People who had a lot of cards are miserable.
Those who have two cards will lose one.
If you have 3 cards, you lose 1 card to truncate after the decimal point
Even though I'm scared of the coming sandstorm, I'll have another lap!
This kind of tension is similar to Catan when you have eight or more cards in your hand.
When you draw a thief card on your turn
You can draw one card from another player.
Players who have only low-value cards don't hurt so much even if they are drawn.
But if you are wary of sandstorms and have a small hand, you are at increased risk of being robbed of high-value cards.
If you are wary of either, you will be vulnerable to either.
It's safest to have nothing, but if you don't collect some cards, your scoring efficiency won't increase.
It's a typical, annoying trade-off dilemma.
Final thoughts
When it comes to games where scoring efficiency is important, I can think of "Rondo" and "Tausch Rausch".
These are games with a sober impression you can play them calmly. (I like them)
・A game system in which players repeat equivalent exchanges with a common place.
・It's frustrating that you can only increase your hand one by one.
“Archelology The CardGame” adds a bit of flashiness with sandstorm bursts and map card jackpots.
It's fun like a lottery. I'm excited when map cards are gathered.
This is a light game taking about 15-20 minutes per game. While enjoying the dilemma of scoring efficiency and the risk of lost hands, it is good to play several games in a row.
By the way, at my home
"That character looks strong in this game, doesn't it?"
We are excited with such a thought.
It's the character of "ghost in the Shell", *Kuze Hideo.
*In "SAC2nd GIG", Kuze is a charismatic terrorist who has set up a computer program to collect interest after the decimal point of a Japanese bank account in one place and prepared a fund of 100 million dollars for a coup d'etat.
Among the three exchange efficiency games listed above, "Archelology The CardGame" is a game that bothers players with calculations after the decimal point.
The work of paying attention to the details after the decimal point makes me feel becoming Kuze.
Well, maybe we are the only one thinking about such a silly thing lol
It's just a fine work in terms of the game it self,
but for us it's a fine work + α
that we can enjoy a strange empathy.
About "Ghost in the Shell" SAC_2045"
Both of us like "Ghost in the Shell".
We've been to the last anime movie twice in theaters. I couldn't understand it at once lol
I watched the live-action version of Scarlett Johansson on Amazon because I was too busy to go to the theater.
I didn't expect the live-action film to be good, so I wasn't motivated to go to the theater, but when I saw it,"This scene is just like the anime! It's amazing!" I also enjoyed the story.