Bluffing Party Talkative Board Game “Spyfall” Review, Rules and Tips to Enjoy it

Spyfall

Bluffing Party Talkative Board Game Bluffing Party Talkative Board Game

A player becomes a spy and sneaks into the members. Only the spy does not know where they are.

If the spy pretends to be in the same place as everyone else and talks well for eight minutes, and the identity is not revealed, the spy wins.

If other players can identify the spy, they win.

Spyfall

Overview

There are a lot of ziploc bags and you choose one.

Spyfall
Spyfall

Take out the cards for the number of people from the ziploc bag, shuffle them and distribute them to the participants.

Spyfall
   

After playing, the Spy Card is always on top and put in the ziploc bag, so there is always one Spy Card in it.

Spyfall

Except for the Spy card, all cards have the same location.

Spyfall
Spyfall

There are many places such as schools, Antarctic bases, company parties, nightclubs and so on.

Spyfall

It's a good idea to make a color copy of the location sheet. The moment you draw a spy card, you will be fidgety to check it, so if there is only one, the spy player will stand out.

Start the 8-minute question time.
The person asked by the start player answers, and that person asks another person again …
It continues.

Spyfall
Spyfall
Spyfall

The change of the atmosphere when an unnatural answer comes out is funny.

Spyfall

We can feel the atmosphere has changed.

Spyfall

Even if you think he is suspicious, it may be just a difference in values.

Spyfall

As you become an advanced player, you can use techniques to deliberately ask suspicious people misguided questions and try to reveal their true identity.

Spyfall

Advanced players understand that too, so the bluffing is hot.

Spyfall

If all the other players can not unanimously point to the spy, the spy will win.

Final thoughts

It's a favorite game which I can experience trust, distrust, creativity to come up with smart questions, acting, and condensed bargaining in a short amount of time.

I thought it was a perfect game at any time.

Spyfall


But it is not suitable for situations where new people come in among members who always play well with you and are known their background well, such as family members.

It is very disadvantageous to not know personal information well.

New people don't know the profession of the member.

Spyfall

New people don't know what the member loves.

Spyfall

*In Japan, there is a rock band "The Blue Hearts" that most men in their 30s and 40s like.
One of their representative songs is "Train-Train".

When new members come in that everyone isn't familiar with, I bring another game off the shelf.

It's a really interesting game that makes you forget the time to go home when playing with familiar friends.

“Attack on Titan: The Last Stand” Japanese Manga Board Game Review, Rules and Strategies

a titan player vs human players
This is a many-on-one battle game.

Actually, it's not a Japanese game, but a game by a French designer Antoine Bauza.

Attack on Titan

Overview

The biggest feature of this game is the three-dimensional Titan's figure.

Attack on Titan

There are scaffolding on the body of titan and another fort, and the human side moves on them.

Human side wins by reducing Titan's life and achieving a tactics card that kills Titan. Titan blocks it.

Titan side

  • Make the life of a human player to 0.
  • Destroy all 6 cannons in the fort.
  • Eat all 12 civilian tokens.

Titan wins by achieving one of the three.

The Titan side has normal attacks and special attacks.

  • Normal attacks

Using the Titan dice shaken by the human side,

Titan munches on civilians, or

Titan restores life.

Attack on Titan
  • Special attacks

Titan chooses one action card on the front and the other on the back.

The human side must roll a specific die to avoid attacks.

The attack can reduce the life of human characters, shake them off the scaffolding, and destroy cannons. You can also eat civilians.

The purpose of the human side

  • Reduce the life of Titan!
Attack on Titan

Slash on Titan's body!
Shoot a cannon from the fort!

  • Achieve a tactics card to weaken Titan & kill Titan!
Attack on Titan

When this card is achieved, Titan's eyes can be closed. Titan must open both special cards.

Final thoughts

After all, professional board game designers are amazing! I really thought it.

These are what I was most impressed.

If an ordinary person like me tries to make a game with the following conditions...

  • Using Titan's 3D board
  • Titan player vs. multiple human players, battle rules, some cooperation rules
  • Action of face down card on Titan side

I think it will be made with a game system like Whac-A-Mole.
In other words, a game of bluffing in a moving position.

Attack on Titan

I would make such a junk game. It's boring!

Designer Antoine Bauza didn't make it with such a dumb system.

There are two types of rolls that avoid the special attack on the Titan side.

Attacks that can be avoided by this roll

Attack on Titan

Attacks that can be avoided by this roll

Attack on Titan

There is the biggest bluff factor in predicting which roll is effective for the action card played face down.

Attack on Titan

Achieve tactics cards, move, reduce Titan's life,
You must assign dice to attacks as well as evasions.

Human side want dice that damages Titan and prepares for both of the two types of special attacks, but such perfect dice are rarely come out.

If you get too greedy, Titan dice will come out and it will be advantageous to Titan side. Such a dilemma is fun!

There are two types of avoidance rolls, which creates various situations.

① Perfect! I can respond to either attack! The attack is also perfect! Shutout Titan!

Attack on Titan

② For the time being, this character has a short life, so I will postpone the attack and fully defend it!

Attack on Titan

③ Ooops… it's bad. I could only cover one … I can't attack Titan so much …

Attack on Titan

④ No guard anymore! There are few dice, I have no choice but to put it in the attack!

Attack on Titan

⑤ Hey … I can't believe it … I can't defend or attack anything … It's a big crisis.

These are just examples.
These dice rolls come out in a good balance.


Attack? Avoidance A? Avoidance B?
What should I prioritize?

The selection is interesting.

A perfect dice that comes out occasionally and a critical hit by the worst roll are good spices.

The idea of ​​two types of special attacks with different evasion methods creates such fun situations.

I thought that a professional is amazing after all.

It's good game.

3D board? "Attack on Titan"?
It looks kind of a delicay, but it's a pretty decent game.

For Adults also Good ! Alex Randolph’s Memory Board Game “Sagaland (Enchanted Forest)” Review, Rules and How to bluff

For Adults also Good ! Alex Randolph's Memory Board Game For Adults also Good ! Alex Randolph's Memory Board Game

Players head to the castle to answer the King's question.

This is a game with nice components.
A memory game with a fantasy atmosphere.
Along the way, remember the locations of the scattered illustrations and answer the questions at the castle.
It is attractive not only to remember, but also to have some tactics.

Overview

This is the board.
The player rolls two dice to proceed.

Sagaland (Enchanted Forest)

Plastic tree. There is an illustration on the bottom.

Sagaland (Enchanted Forest)

You can check it when you stop in the blue space.

Sagaland (Enchanted Forest)

Move your figure, check the pictures, and remember as much as you can.

This card is the King's question. The question is, "Which tree has this illustration?"

Sagaland (Enchanted Forest)

This means "crown".


Go to the castle, stop at the space where the key is drawn, specify the tree and check it. If it matches the card, get the card. If you fail, you will be forced to move to the village.
The player who gets 4 cards wins.

Sagaland (Enchanted Forest)

The glowing ball is … here!

I can't remember everything at all!


When I stuff my brain with more information than my capacity, I get confused about which one.
Therefore, I only check about 4 to 5 by myself.

Sagaland (Enchanted Forest)

Actually, it's OK even if the tree you remember is about 4-5.

Because, when getting doublet on the dice, you can use magic.

① Warp near the castle
② Shuffle the question
③ You can check your favorite tree

You wander around the castle and wait for appearance of illustrations that you remember. That is also a good strategy.

Sagaland (Enchanted Forest)

And if you haven't found the answer tree, but someone else starts heading to the castle, that means that any of the trees he's ever seen is the answer.

Sagaland (Enchanted Forest)

A new question card was opened, and only green began to move suspiciously …

Sagaland (Enchanted Forest)

Isn't he starting to head to the castle?
I see HAHAHA... That means …

Sagaland (Enchanted Forest)

Alright!
I haven't actually seen it, but I narrowed down which tree the illustration is under!
It was a good idea to wander around the castle!
I haven't confirmed it, but I'll answer before him!
That is also a strategy.

Sagaland (Enchanted Forest)

This kind of stealing is fun!

Then, I look at the tree...

Sagaland (Enchanted Forest)

what? You did it!

If a player make a mistake in the answer, he will be forced to warp the village.

It's fun to bluff by how you move your figure like this.

Does he really know? or
Is he pretending to know? or
Is he just jumping the gun?

Sagaland (Enchanted Forest)

I can finally identify it!
It's this tree that no one has seen yet that has glass shoes!

1,2,3!!

Sagaland (Enchanted Forest)

That means …

Sagaland (Enchanted Forest)
Sagaland (Enchanted Forest)
Sagaland (Enchanted Forest)
Sagaland (Enchanted Forest)

Final thoughts

Your memory is important, and the predictions of trees seen by other players are also important.

Even if you go to the castle to answer a question you know, other players will change that question along the way.

Such interaction between players creates variations in play. I think it's a masterpiece that doesn't fit in the frame of a mere memory game.

It's a good game that adults can enjoy more than it looks.

Friedemann Friese’s Trick-taking Card Game “Five Cucumbers (Fünf Gurken) “Board Game Review, Rules and a Strategy

Friedemann Friese's Trick-taking Card Game Friedemann Friese's Trick-taking Card Game

30 minutes, 2-6 people. A trick-taking game arranged by Friedemann Friese.

Five Cucumbers

Overview

This is a card game.

Five Cucumbers

The numbers on the card are 1 to 15.
You have 7 cards in your hand.

Play cards one by one clockwise from the start player.

You must play a card with a number greater than the previous number.

If you can't or don't want to play, you have to play the smallest card you have. (Lower numbered cards are very important at the end.)

One round is over when everyone plays one.

The person who played the highest number is the next start player.

Do this for 7 rounds.

The final 7th round is the most important.

The person who played the highest number here loses.

The loser gets as many cucumber tokens as the number of cucumbers on all cards played in the final round.

Five Cucumbers
Friedemann Friese's Trick-taking Card Game

Players who receive 6 or more cucumber tokens will drop out.

You can decide up to the last person, or you can decide who dropped out first and finish the game.

Final thoughts

The rules themselves are simple, but it's hard to tell how to win.

This is also a game with "hidden parameters" that Friedemann Friese is good at making.

As I said in the article of “Famiglia”,

Friedemann Friese has a sense of making games that are hard to grasp what is the correct answer and how to increase the probability of winning.

I can't figure out what the correct answer is during the game.

But interesting!

Luck is important to win, so you can easily play it with beginners.

It's fun to learn how to increase the hidden parameters little by little.

For the time being, I'll tell you tips I've found so far.

At the sixth round, one before the final round,

Let's play a high card such as 15 that you have kept until then.

The faces of many players will turn pale like cucumbers.

Five Cucumbers

"Sudden 15 in the 6th round"

Board Game Review, Rules and How to Enjoy the Dilemma ”Archaeology The CardGame ” When Playing This I Want to Watch ”Ghost in the Shell”

Board Game Review, Rules and How to Enjoy the  Dilemma ”Archaeology The CardGame Board Game Review, Rules and How to Enjoy the  Dilemma ”Archaeology The CardGame

An interesting and popular card game. Archaeological theme. 2-5 people.

The anime "" ghost in the Shell "SAC_2045" is now available on Netflix. Kenji Kamiyama of the SAC series is also one of the directors.

Why did I talk about that?

"Archaeology" is a game that makes us want to see "Ghost in the Shell" when we play it.

Overview

The person who earns the most victory points wins.

The way to earn VP is to collect these treasure cards and play them as a set of multiple cards. (You can play even one, but it will be a very low VP)

Archaeology-The-Card-Game

On your turn

Draw one card.


If it's a treasure card, just put it in your hand.
(You may draw a sandstorm card or a thief card, which will be described later.)

Cards are also lined up in a common place.

After that, you can put as many cards as you like from your hand and pick up cards of the same value.

Archaeology-The-Card-Game

For example, place one "value 4 card" and pick up four "value 1 cards" or

place "Value 3 Card" and "Value 1 Card" and pick up 2 "Value 2 Cards".

Play the set of cards in your hand and put them in front of you.
Cards you play will not be stolen or lost in a sandstorm.

Archaeology-The-Card-Game

If you want to collect a little more, you have to endure.

Archaeology-The-Card-Game

Each player repeats this.


The game ends when the deck runs out and cards are no longer exchanged.

Count the total points of the cards played in front of each player.

It's a simple rule.

Treasure cards have different scoring efficiencies.

Archaeology-The-Card-Game

In the case of 3-player play, scoring efficiency 3 is a realistic maximum.

The scoring efficiency is the exchange rate of the value required to get the cards and the actual VP of the cards you got.

For example

This card has a value of 1.

The value required to collect 5 of these cards is 5.

Archaeology-The-Card-Game

If you collect 5 cards, you will get 15 points.
(As you can see, up to 4 cards have a disappointing exchange rate)

The required value is 5, and the score is 15 points, so the scoring efficiency is 3.

The value of this card is 2.

The value required to collect two of these cards is 4.

Archaeology-The-Card-Game

If you collect 2 of these, you will get 12 points.

This is a popular card because you only need two cards to reach scoring efficiency 3.

Based on that, the characteristics of each card are like this.

Board Game Review, Rules and How to Enjoy the  Dilemma ”Archaeology The CardGame

In addition to the treasure cards, there are map cards.

Archaeology-The-Card-Game

Before starting the game, arrange the cards around these pyramid tiles to make three card piles.

Archaeology-The-Card-Game

If you discard one map card, you will get a pile of two cards.

If you discard 2 map cards, you will get a pile of 5 cards.

If you discard 3 map cards, you will get a pile of 8 cards.

Every mountain is first come, first served.

Archaeology-The-Card-Game

There are various types of archaeological tiles with different numbers of cards and rules, so you can play this game with a different mood each time.

Archaeology-The-Card-Game

When someone draws a sandstorm card

Everyone has to discard half of their hand in a common place.

Archaeology-The-Card-Game

People who had a lot of cards are miserable.

Those who have two cards will lose one.

If you have 3 cards, you lose 1 card to truncate after the decimal point

Even though I'm scared of the coming sandstorm, I'll have another lap!

This kind of tension is similar to Catan when you have eight or more cards in your hand.

When you draw a thief card on your turn

You can draw one card from another player.

Archaeology-The-Card-Game

Players who have only low-value cards don't hurt so much even if they are drawn.

But if you are wary of sandstorms and have a small hand, you are at increased risk of being robbed of high-value cards.

If you are wary of either, you will be vulnerable to either.

It's safest to have nothing, but if you don't collect some cards, your scoring efficiency won't increase.

It's a typical, annoying trade-off dilemma.

Final thoughts

When it comes to games where scoring efficiency is important, I can think of "Rondo" and "Tausch Rausch".

These are games with a sober impression you can play them calmly.
(I like them)

Archaeology-The-Card-Game
Archaeology-The-Card-Game

・A game system in which players repeat equivalent exchanges with a common place.

・It's frustrating that you can only increase your hand one by one.

“Archelology The CardGame” adds a bit of flashiness with sandstorm bursts and map card jackpots.

Archaeology-The-Card-Game

It's fun like a lottery. I'm excited when map cards are gathered.

This is a light game taking about 15-20 minutes per game.
While enjoying the dilemma of scoring efficiency and the risk of lost hands, it is good to play several games in a row.

By the way, at my home

"That character looks strong in this game, doesn't it?"

We are excited with such a thought.

It's the character of "ghost in the Shell", *Kuze Hideo.

Archaeology-The-Card-Game

*In "SAC2nd GIG", Kuze is a charismatic terrorist who has set up a computer program to collect interest after the decimal point of a Japanese bank account in one place and prepared a fund of 100 million dollars for a coup d'etat.

Among the three exchange efficiency games listed above,
"Archelology The CardGame" is a game that bothers players with calculations after the decimal point.

The work of paying attention to the details after the decimal point makes me feel becoming Kuze.

Well, maybe we are the only one thinking about such a silly thing lol

Archaeology-The-Card-Game

It's just a fine work in terms of the game it self,

but for us it's a fine work + α

that we can enjoy a strange empathy.

About "Ghost in the Shell" SAC_2045"

Both of us like "Ghost in the Shell".

We've been to the last anime movie twice in theaters. I couldn't understand it at once lol

I watched the live-action version of Scarlett Johansson on Amazon because I was too busy to go to the theater.

I didn't expect the live-action film to be good, so I wasn't motivated to go to the theater, but when I saw it,"This scene is just like the anime! It's amazing!" I also enjoyed the story.

And now a new series. I'm glad!

Let's watch that on Netflix!!